God of War Ragnarok is a franchise that lives up to the hype and expectations but manages to go beyond them in many other ways.
God War Ragnarok occupied big shoes, as it was the follow-up of the beloved 2018 title. Santa Monica Studio had previously stated God of War‘s Norse Saga could have easily become a trilogy. But the developer didn’t want to make fans wait for years. Santa Monica didn’t try to compress its game in order to fit it all into one title. God of War Ragnarok is a massive video game that reflects its mythological and video game heritage.
God of War Ragnarok resumes a few more years after the original, with Kratos confronting the dangers of Fimbulwinter. The original Greek storyline is also relevant in the subsequent story. This epic tale, which spans many mythologies but centers on one family, continues to tell the story of the first game.

God of War describes a father and his journey. God of War Ragnarok, however, is about an entire chosen family. It’s a story about Ragnarok bringing the world-ending Ragnarok events into a family. These situations can be filled with emotion because each family member is unique. It also doesn’t shy away at frustrating, upsetting family meals. God of War Ragnarok weaves the stories of first love and grief into a masterful story.
It’s more than just doom and gloom. God of War Ragnarok can take players to wartorn place after wartorn place, while also providing enough humor around the situation that the game feels very well-paced. It moves fast, slows down, and stops sometimes in a way that allows for the story’s high points, while also enjoying its slower moments. It knows when to offer relief from the greater events and when to put a knife in their faces in a surprising manner. The story of God of War Ragnarok has a lot more to it than many people would expect. And it’s just as good from start to finish. Although there are some weak points in the plot, God of War Ragnarok has more to it than its parts.
The actors involved in this story are all deservedly rewarded for their efforts. As the players navigate through a boiling hot pot of emotions, every God of War Ragnarok Character feels different and raw. Kratos, the charming stoic, has shown how much he’s grown. Atreus has also made great strides, but it is clear that his journey is more complicated than his father’s. Players will encounter a variety of characters, including giants, Vanirs, Aesirs, and Vanirs. They all have the emotional depth, character development, and character growth that gamers would not expect from side characters.
Although characters and narration are important, the combat has just as many details as the emotion. God and War Ragnarok‘s combat has a brutal, visceral nature, and is constantly changing. It’s not difficult to master the basics of the game, but it evolves as players play through the game. It doesn’t feel like a lengthy tutorial. Players can unlock more skills through experience and learn new combos. They can also improve their weapons and weapon attachments. And they can modify combat to suit their needs through artifacts, enchantments, and more. You will have mastered a vast array of skills and techniques by the end of the game.
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God of War Ragnarok’s major boss fights is breathtaking. They retain the same ferocity as the original and push players to their weapon mastery. The various locations of the game will give players the opportunity to confront many enemy archetypes. But this is not without its limitations. God of War Ragnarok doesn’t have every realm. Some areas feel more open-world while others are more focused on activities. Players will spend much time in certain realms, and very little in others. Players will likely encounter fodder enemies and wretches in some realms. Although this improves as the game opens up, there are still plenty of fodder enemies to unleash Kratos against.

Atreus is a companion to Kratos in God’s War. It is just one of many games that utilize a gameplay companion with dual protagonists. Santa Monica Studio created God of War Ragnarok as a benchmark for other games looking to adopt this gameplay style in the future.
God of War Ragnarok‘s combat and story have an identical depth, as they flow into and out of each other so easily. It feels so natural that it can sometimes feel like the transition from gameplay into the story is almost impossible to recognize. This creates powerful moments where it feels as though players are naturally intimidating someone, even though it’s a cutscene. This is the case with the puzzles in God of War Ragnarok. Although they are quite straightforward (throw the Leviathan Axe ), and then you can burn some with the Blades of Chaos, the puzzles become increasingly difficult and unique as you progress through the game. God of War Ragnarok offers a unique journey through each feature, and the game is much better for it.
This combined with God of War Ragnarok’s amazing array of accessibility features means the game is better and more accessible for everyone. These can be found in the game’s menu. After the game is started, you have many options for launching the game. We can’t speak for God of War Ragnarok on whether it covers all aspects of the accessibility spectrum. However, it tries and we discovered many new options that made the game even more fun.
God of War Ragnarok – This is a rare game. It does more than live up to expectations. It’s hard to imagine anything that can match it on PS4 or PS5 and it wouldn’t be possible for anything else to achieve the same level of excellence. God of War Ragnarok is not a full-featured PS5 but it is clear that vision, artistic talent, and creative direction far surpass hardware.
God of War Ragnarok was released on November 9 for PS4 & PS5. Game Rant was provided with a PS5 key code for this review.